Skyrim Weapon Positioning - Weapons on Back Endorsements 9,609 Unique DLs 165,680 Total DLs 350,024 Total views 1,353,440 Version 2.0 Download: Manual 8 items Last updated 12 May 2012 2:36PM Original upload 22 April 2012 1:54AM Created by Metal-Gear-REX Uploaded by Metal-Gear-REX Virus scan Safe to use Tags for this mod Gameplay Lore-Friendly WHEN PLACES MANY WEAPONS ARE A STRANGE THING GAZON GALAXY, I dont understand cant you add new weapons. For some reason when I use it, the weapons are somewhat glitchy and gets very annoying. They simply disappear, float in mid-air or are simply not retrievable even if when they remain visible. What would a potion that increases resistance to damage actually do to the body? Browse other questions tagged, Start here for a quick overview of the site, Detailed answers to any questions you might have, Discuss the workings and policies of this site. You currently have javascript disabled. P.S. If you have a save from before they were broken, try this: I have no save for the plaques, but I do have one back from when the rack was still working. My character is already in the battle stance but the weapon is still on my back (not in my hand). Theres a femal version too. Reddit and its partners use cookies and similar technologies to provide you with a better experience. I just want to get rid of this one. PS> you can also adjust the size of weapons when carried and used in racemenu (see body scales), I mentioned YY Zweihander, bcz that's the way to carry a heavy weapon like that, it's impossible to carry a two handed sword on your hip. On the BSW site, you can find extra meshes for Dual Sheath Redux. Skyrim weapon mod on back problem, need help - Tom's Hardware Forum Looking for a script to make weapons show up on a players back if they have it in their weapon wheel? Requiem doesn't allow armor equipping in combat by default, when I go to sheath while in combat it says "cannot equip armor right now" or something similar. @minipunch I really love this resource, thanks for your hard work! thanks for posting this i spent the last day tryin a bunch of stuff to make it work. If u need infos on how to make it work just ask. This technique will not fix swim states, and may actually break them. This seems to happen more when I use a crafted weapon or mod weapon rather than a just plain vanilla one. XPMSSE Styles Equip and Unequip animations dont work Moved Skyrim out of program files directory. Feel free to offer feedback, suggestions, or even contribute via the repository! We are Reddit's primary hub for all things modding, from troubleshooting for beginners to creation of mods by experts. Skyrim weapons on back positioning mod :: The Elder Scrolls V: Skyrim [Release] Weapons On Back - Releases I recently downloaded a mod that replaces the meshes, textures and animations in skyrim that makes it so ALL weapons are on the back. Vacka 5 years ago #1 For a male character, thx Red_Baron07 5 years ago #2 Try WOH master. If you want to sheath swords on back, you'll have to install XP32 Maximum Skeleton Extended instead of XP32 Maximum Skeleton, reinstall Dual Sheath Redux with "Do you use a swords on back skeleton" set to YES, re-run the Dual Sheath Redux Patcher, and re-run Generate FNIS For Users to regenerate all the animations. Extract archive into Skyrim Special Edition Data folder, enable mod. Any weapons on back mods? It is all about the aesthetics people, and I got tired of moving. #1 DrNewcenstein Apr 15, 2019 @ 4:33am Don't use the vanilla player homes for that reason. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Any SSE mod that place 1H Weapon on Back/Sheathe Back? Hope this helps some of you. Drop a weapon on the ground, Pick it up using E so it just floats in front of you, rub it on or around the rack or plaque in question. Currently it just overlaps them when the player has multiple guns that are configured to appear on the back. However, you should consider the following caveats: Non-PC players can probably get away with saving and reloading the game, but you might need to completely exit the game (or restart the console) as well, because animation state might persist over a save/load. In other words, close the crafting menu, stand up from the chair, etc., so that your character moves normally when you hit the WASD keys (or manipulate the joystick on your gamepad). Swords aren't going on my back. - The Elder Scrolls V: Skyrim - GameFAQs Weapons On Back at Skyrim Special Edition Nexus - Nexus Mods Cookie Notice The right handed weapon shows up on my back just fine. #2 Anonymous Toxicity Apr 15, 2019 @ 9:27am Originally posted by DrNewcenstein: PS> you can also adjust the size of weapons when carried and used in racemenu (see body scales) You can replace "player" with the refID of a misbehaving NPC, if you want to fix their animations instead. When using DSR, my left hand sword wont show up on my back. Oh, well i got a fix using other mod, called HDT Equipment - Craftable Weapon Sling, use the one called Weapon Sling (Well Fitted) and it will work wonders, it also have a personalized one that you can fix the minor clippings. These are the mods I have for the sword on back: Racemenu PCA 1hm Animations Overhaul (I know this is only the animation and not positioning) FNIS (Yes, I configured it and updated it. I have often managed to trigger this bug, or similar bugs, when experimenting with my own (not publicly-accessible) animation modding. Scan this QR code to download the app now. Always save the game before using the console. I would've thought this was fixed simply by SE since there aren't any mods dealing with it in the STEP guide after DSR was removed, or am I wrong? I have two dysfunctional weapon plaques and one non-functioning weapon rack in Hjerim. To subscribe to this RSS feed, copy and paste this URL into your RSS reader. Espaol - Latinoamrica (Spanish - Latin America). U need immersive animation SE and Swords On Back (for Cloaks) Oldrim. Well I thought of a clean install but the thing is, I dont get good wireless in my room, so I don't really want to download all my mods again. Still broken :(, curious to mention I was not able to change back to the correct animation and now I can by changing back the equip style and equipping a dagger on the left hand.. lol I will test in a bit by creating a new preset with nemesis already generated files, will close the game apply the preset and switch animations to see if it works and I will revert here. Use configuration spell from powers menu to turn visible gear on. This fix involves lots of console commands, so it will only work on the PC. Why is copy assignment of volatile std::atomics allowed? Advice on making a Windows 7-Windows 11 dual boot system ? I think the issue is between Shape Atlas for Men 2.011.19 and RaceMenu 3.3. Look at the DSR File Section or the Immersive Weapon File Section to get them. Recently installed the Skyrim SSE Xbox One mod for swords on back - upon disabling/deleting this mod, it has caused an animation bug where when sheathing the sword in third person, my character still attempts to sheath on his back, but the weapon is back on the hip where it belongs. Display almost any item found in the game - misc, potions, scrolls, soul gems, ingredients, books, keys, even static objects - if it exists in your LO, you can make it into a . Can I redownload the vanilla files or is there a mod that would bring it back to normal? XMPSSE's MCM offers weapon carry styles. I have selected only ONE sword animation from IA. You solved the riddle! When I open the MCM menu for XPMSE to select my styles (e.g sword on back) the styles do not work, it plays the correct animation for where the weapon is located but the weapon still appears at the default location. Please re-enable javascript to access full functionality. Why is category theory the preferred language of advanced algebraic geometry? PLEASE shed some light on the situation if you can. @VultureScripts, Ok I lost all train of mind do you know what of the xyz is forwards. Speaking of Weapons on back AIO, there's a bug with Auto Unequip Shields to Back where every time you draw your sword he puts his hand up to grab it, the animation resets when the shield goes to your hand, and then he puts his hand up to grab it again and takes it out this time. Say if you wanna pretend the weapon is in your trunk but you wanna keep it in your inventory then it goes onto your back it can be annoying for people, are you able to do like a command instead of a hotkey to stop confliction. This should fix the animation. this might or might not work (been a while since I played) but I think that if you open the console, click on the weapon rack with a left mouse click and type "recycleactor", then close the console and try again, it may help. Use command PRID objectID5. Privacy Policy. In the vast majority of situations, this will completely fix the problem, because it puts the player into a ragdoll state and cancels any ongoing animations. Could a race with 20th century computer technology plausibly develop general-purpose AI? No weapons on back - Skyrim Special Edition Mod Talk You are using an out of date browser. After you add/remove weapons to/from favorites menu, switch between some weapons once to make gear visible. Pros and cons of "anything-can-happen" UB versus allowing particular deviations from sequential progran execution, Noob Question: How can I write bulk, monolayer and bilayer structure in input file for visualizing it. Future society where tipping is mandatory. I have used several different XPMS skeletons, including the one recommended AND another one that I know works. Mine was Prid 0006D95F I) Type Enable and press enter J) Exit the console, look away from the Rack, then look back, 1. I've had that problem at Proudspire,.I cannot get weapons to hang on plauques they'll just hang in the air,.or the rack won't regonize its open slot.This was while playing vanilla too,.I haven't seen a fix yet but I haven't looked that hard yet either,..good luck. Dual Sheath patches fine, I tried both SUM and the Dual Sheath patcher, I even tried the SUM merge option. I also use this mod, if you are correct then I owe you my life sir!!! Can you prevent people from being reanimated by a necromancer? Not sure about staves or two handed weapons, since they seem impractically long for hip mounting, but for most of the others, you don't have to have an on-back style. I also have a problem with a shield rack in Proudspire Manor - when I try to put a bow on it, it just hangs in the air in the middle of the basement instead on the rack. All trademarks are property of their respective owners in the US and other countries. Unfortunately, clicking on NPCs to target them does not work for the purposes of this command (instead, it sets the point from which the Havok impulse originates, which is largely useless as we just want to trigger the ragdoll state). For anyone looking for an alternative, you might try Simple Dual Sheath. Several functions may not work. I want to remove it but there isn't just an .esp file I can uncheck, it replaced all the meshes . I downloaded and installed XPMS and Immersive Animations before DSR. You might need to change the bone index it uses to something like the clavicle (10706) then modify the x, y, z of the weapon object a bit to position it how you'd like. Don't know exactly what "devious" mod you're talking about, but in general: If two mods use the same biped-slot/location/weapon/whatever you can be sure that one of those two won't work properly. Get a mod home with weapon displays like Quintower Manor. 2023 Step Modifications E) You need to know the name of the Trigger var. I forget if the default is back or hip. The weapon racks have two parts. Any weapons on back mods? - The Elder Scrolls V: Skyrim Was literally looking for this sort of script yesterday, Thanks dude. I've tried scaling down my toon's Samson and weapon scaling via RM. Edited by Kinkaid, 09 July 2012 - 05:20 pm. LE, since it wasen't in the guide. Powered by Discourse, best viewed with JavaScript enabled, [Release] [NON ESX] Weapons On Back Script, [ESX] CONDE-B1G_INVENTORY | Fast Items, Hotbar, Notifications, Shortcuts, HUD and much more, Weapon in back or on chest [RELEASE] [FREE]. Weapons on back - Skyrim Special Edition Mod Talk Immersive Weapons / Weapons of the third Era -- Daedric (Antique) Sword, Skyrim Special Edition Mod Troubleshooting. I re-installed skyrim today and still having the same issue. Most of the vanilla weapons are okay, with a couple exceptions but I can't remember what they were off hand. Doping threaded gas pipes -- which threads are the "last" threads? Valve Corporation. I cannot think of why this isn't working - my only guess is something with the dual wield animation mod, but by the nexus page, this deals with unsheathed weapons and attack animation not idle or moving sheathed weapons. are you able to make it so you can choose to have it on your back instead of it automatic. Let me love you. D) Type showvars and press Enter. Should work. The blades katana has big problems, as does the Dragonbane. Welcome to /r/SkyrimMods! Which hand to use for those? Not sure about staves or two handed weapons, since they seem impractically long for hip mounting, but for most of the others, you don't have to have an on-back style. How can it be "unfortunate" while this is what the experiments want? Sign up for a new account in our community. I dont know if I did something wrong, or if the game just hates me. Scimitars seem to lock an activator, and are prevented from removal. I've got all 4 mods installed and I ran FNIS as well as the SkyProc Patcher w/o errors. I've also tried it with staves, and it works fine. Do you know what the cords would be for the chest ? That would be a bug in the mod, because Unrelenting Force (which can be used against the player by certain draugr) can also trigger the ragdoll state, so those mods should already be handling it correctly anyway. You definitely don't need Visible Favorited Gear or Weapons on Back if you're using Immersive Equipment Display, but you may need a preset file for Immersive Equipment Display that's set-up for swords on the back. Anyone know what I'm doing wrong? Can't find a mod that would remove weapons of any kind from player's back, since it's unrealistic and not very convenient, or use YY-animreplacer-Zweihander for sheathed heavy weapons. I'm not using 3.4 due to crashing issues, and SAM is up in the air as VectorPlexus returned and is having his coding returned from HoT. #1. My character makes the animation as if sheathing dual swords on his back, but my left handed weapon (and only left handed) disappears when it should appear on my back. Halde rev2023.7.17.43537. You have to download them and install them over the DSR ones, just replace them. What is the motivation for infinity category theory? Before that all weapons are on the floor. Is there a way I can get it back to normal? 0. 2. What is Catholic Church position regarding alcohol? We don't have a dual sheath mod in the guide I don't believe. This is what I know. I would've thought this was fixed simply by SE since there aren't any mods dealing with it in the STEP guide after DSR was removed, or am I wrong? Tribevel 7 mo. I will include everything I did below in case anyone is having trouble, I basically troubleshooted -everything- before figuring it out, which makes me feel silly. I started experimenting with console - apparently, there's a way of fixing "activators," agents that take the weapon out of your hands and place it on the rack, using command "SV". Yep, you can just comment out the table entry of any weapons you dont want to appear. I tried your method, but it didn't work. As title says. I've tried scaling down my toon's Samson and weapon scaling via RM. You are now focusing the invisible object that places the weapons move or delete it and it will still place the weapons correctly. 17 February 2019 9:34PM Original upload 03 June 2018 8:18PM Created by Ecotone Uploaded by IWantMyMod Virus scan Safe to use Tags for this mod Companion/Follower Friendly English Weapons Skyrim Script Extender (SKSE) SkyUI Tag this mod Description Files 2 Images 35 Hoamaii Posted 09 July 2012 - 03:56 pm Resident poster Premium Member 3,225 posts Yeah, you're right about this: it is a common problem with all racks and plaques, Vanilla or not. Not off the top of my head, sorry mate! The option to activate them does appear, but no amount of punching them or rubbing weapons against them seems to work. Weapon Racks bug, known fix not working! :: The Elder Scrolls V: Skyrim Reddit, Inc. 2023. #1 Hobo Misanthropus Nov 2, 2016 @ 10:48pm Probably not, it's tied to the Animation rigging. Why do I only find two-handed magical weapons? But then the weapon mod doesn't work. Community Forum Software by IP.BoardLicensed to: Nexus Mods. Ah yes, and you need the meshes for immersive weapons too. This is a DLL that requires SKSE, Address Library and XP32 Maximum Skeleton Special Extended - XPMSSE that are already included in the guide. JavaScript is disabled. Would appreciate input - how to improve grass textures for ComplexGrass. You might need to change the bone index it uses to something like the clavicle (10706) then modify the x, y, z of the weapon object a bit to position it how youd like. I recently downloaded a mod that replaces the meshes, textures and animations in skyrim that makes it so ALL weapons are on the back. Vakturion 8 years ago #1 So I've got dual sheathe redux, immersive animations and XP32 Skeleton - Groovtama. Copy the objectID after ActivatorRef_var4. I have a clean STEP installation, and the weapons only sheath on the left side, as in back in Vanilla before mods days. All rights reserved. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Use the Page Up and Down keys to scroll. 4*. All Geared Up Derivative SE - AllGUD - Nexus Mods So the weapon racks in my game won't work in Breezehome or Proudspire Manor, even though I bought every upgrade before visiting the latter. Dysfunctional Weapon Plaques and Racks - Skyrim Technical Support Sword on Back SSE Problems : r/skyrimmods - Reddit What type of situation? Or at least hug you. Use the skeleton replacer, but unless SKEE has been updated you'll need to stick with the old one and only install the sword on back option. Unfortunatly i am running into a bug where as soon as a player loads in the server, all his weapons are on the floor. I would have to play around with it! Arqade is a question and answer site for passionate videogamers on all platforms. Display cases & weapon racks :: The Elder Scrolls V: Skyrim Special I successfully ran the Dual Sheath Redux Patch.jar with no issues. I'm not in combat. Maybe like a hotkey that toggles the functionality on/off would be what you are looking for? The 'old version' (4.20) has been removed from the Nexus because evidently Groovtama finds XPMSE 4.51 to be stable thanks to the updated SKEE plugins that come with the official Racemenu alpha port. The rack's still messed up. And if you can then how do you do it, I want to add MK2 weapons. ago weapons on back not working? : r/skyrimmods - Reddit Equipping Overhaul 3.13, if you wish all your weapons to be displayed - except . #5 smr1957 Aug 10, 2018 @ 12:57pm We ask that you please take a minute to read through the rules and check out the resources provided before creating a post, especially if you are new here. Community Forum Software by IP.BoardLicensed to: Nexus Mods. Immersive Equipment Displays Help : r/skyrimmods - Reddit Also, it is not a permanent fix, so dont rehang your newly appropriated Ghost Blade. Weapons on Back on Nexus: https://www.nexusmods.com/skyrimspecialedition/mods/14997Music: Ride (by Adrian von Ziegler): https://www.youtube.com/watch?v=lCddp. I use immersive weapons, but no matter what sword i put in my right or left hand, the left never shows up on my back, immersive or vanilla. For more information, please see our When you activate a weapon rack or plaque, the activator is disabled until you remove the weapon. Animated Armoury: Due to the way claws are holstered, mesh generation does not work correctly. Things go missing from their weapon racks. Anyway, I think I figured out how to fix this issue. I also use better shaped weapons, maybe that has something to do with it? I have not extensively tested how this interacts with mounts. (notice the cops with weapons on their backs). unfortunatley, the mod did not work. Edited by dragonflights3, 29 August 2014 - 02:25 am.